using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MinotaurCaptain : BaseCreature { [Constructible] public MinotaurCaptain() : base(AIType.AI_Melee) // NEED TO CHECK { Body = 280; SetStr(401, 425); SetDex(91, 110); SetInt(31, 50); SetHits(401, 440); SetDamage(11, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Meditation, 0); SetSkill(SkillName.EvalInt, 0); SetSkill(SkillName.Magery, 0); SetSkill(SkillName.Poisoning, 0); SetSkill(SkillName.Anatomy, 0, 6.3); SetSkill(SkillName.MagicResist, 66.1, 73.6); SetSkill(SkillName.Tactics, 93.0, 109.9); SetSkill(SkillName.Wrestling, 92.6, 107.2); Fame = 7000; Karma = -7000; VirtualArmor = 28; // Don't know what it should be } public override string CorpseName => "a minotaur corpse"; public override string DefaultName => "a minotaur captain"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow; public override void GenerateLoot() { AddLoot(LootPack.Rich); // Need to verify } // Using Tormented Minotaur sounds - Need to veryfy public override int GetAngerSound() => 0x597; public override int GetIdleSound() => 0x596; public override int GetAttackSound() => 0x599; public override int GetHurtSound() => 0x59a; public override int GetDeathSound() => 0x59c; } }