using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MinotaurScout : BaseCreature { [Constructible] public MinotaurScout() : base(AIType.AI_Melee) // NEED TO CHECK { Body = 281; SetStr(353, 375); SetDex(111, 130); SetInt(34, 50); SetHits(354, 383); SetDamage(11, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); // SetSkill( SkillName.Meditation, Unknown ); // SetSkill( SkillName.EvalInt, Unknown ); // SetSkill( SkillName.Magery, Unknown ); // SetSkill( SkillName.Poisoning, Unknown ); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.MagicResist, 60.6, 67.5); SetSkill(SkillName.Tactics, 86.9, 103.6); SetSkill(SkillName.Wrestling, 85.6, 104.5); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be } public override string CorpseName => "a minotaur corpse"; public override string DefaultName => "a minotaur scout"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow; public override void GenerateLoot() { AddLoot(LootPack.Rich); // Need to verify } // Using Tormented Minotaur sounds - Need to veryfy public override int GetAngerSound() => 0x597; public override int GetIdleSound() => 0x596; public override int GetAttackSound() => 0x599; public override int GetHurtSound() => 0x59a; public override int GetDeathSound() => 0x59c; } }