using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class TormentedMinotaur : BaseCreature { [Constructible] public TormentedMinotaur() : base(AIType.AI_Melee) { Body = 262; SetStr(822, 930); SetDex(401, 415); SetInt(128, 138); SetHits(4000, 4200); SetDamage(16, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 62); SetResistance(ResistanceType.Fire, 74); SetResistance(ResistanceType.Cold, 54); SetResistance(ResistanceType.Poison, 56); SetResistance(ResistanceType.Energy, 54); SetSkill(SkillName.Wrestling, 110.1, 111.0); SetSkill(SkillName.Tactics, 100.7, 102.8); SetSkill(SkillName.MagicResist, 104.3, 116.3); Fame = 20000; Karma = -20000; } public override string CorpseName => "a tormented minotaur corpse"; public override string DefaultName => "Tormented Minotaur"; public override Poison PoisonImmune => Poison.Deadly; public override int TreasureMapLevel => 3; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 10); } public override int GetDeathSound() => 0x596; public override int GetAttackSound() => 0x597; public override int GetIdleSound() => 0x598; public override int GetAngerSound() => 0x599; public override int GetHurtSound() => 0x59A; } }