using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Troglodyte : BaseCreature { [Constructible] public Troglodyte() : base(AIType.AI_Melee) // NEED TO CHECK { Body = 267; BaseSoundID = 0x59F; SetStr(148, 217); SetDex(91, 120); SetInt(51, 70); SetHits(302, 340); SetDamage(11, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 35, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 70.5, 94.8); SetSkill(SkillName.MagicResist, 51.8, 65.0); SetSkill(SkillName.Tactics, 80.4, 94.7); SetSkill(SkillName.Wrestling, 70.2, 93.5); SetSkill(SkillName.Healing, 70.0, 95.0); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be PackItem(new Bandage(5)); // How many? PackItem(new Ribs()); } public override string CorpseName => "a troglodyte corpse"; public override string DefaultName => "a troglodyte"; public override bool CanHeal => true; public override void GenerateLoot() { AddLoot(LootPack.Rich); // Need to verify } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.1) { c.DropItem(new PrimitiveFetish()); } } } }