using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class CrystalDaemon : BaseCreature { [Constructible] public CrystalDaemon() : base(AIType.AI_Mage) { Body = 0x310; Hue = 0x3E8; BaseSoundID = 0x47D; SetStr(140, 200); SetDex(120, 150); SetInt(800, 850); SetHits(200, 220); SetDamage(16, 20); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 60); SetResistance(ResistanceType.Physical, 20, 40); SetResistance(ResistanceType.Fire, 0, 20); SetResistance(ResistanceType.Cold, 60, 80); SetResistance(ResistanceType.Poison, 20, 40); SetResistance(ResistanceType.Energy, 65, 75); SetSkill(SkillName.Wrestling, 60.0, 80.0); SetSkill(SkillName.Tactics, 70.0, 80.0); SetSkill(SkillName.MagicResist, 100.0, 110.0); SetSkill(SkillName.Magery, 120.0, 130.0); SetSkill(SkillName.EvalInt, 100.0, 110.0); SetSkill(SkillName.Meditation, 100.0, 110.0); Fame = 15000; Karma = -15000; PackArcaneScroll(0, 1); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if (Utility.RandomDouble() < 0.4) c.DropItem( new ScatteredCrystals() ); } */ public override string CorpseName => "a crystal daemon corpse"; public override string DefaultName => "a crystal daemon"; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } } }