using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Chiikkaha : RatmanMage { [Constructible] public Chiikkaha() { SetStr(450, 476); SetDex(157, 179); SetInt(251, 275); SetHits(400, 425); SetDamage(10, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 100); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 90.0); SetSkill(SkillName.MagicResist, 65.1, 96.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 7500; Karma = -7500; } public override string CorpseName => "a Chiikkaha the Toothed corpse"; public override string DefaultName => "Chiikkaha the Toothed"; } }