using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MougGuur : Ettin { [Constructible] public MougGuur() { SetStr(556, 575); SetDex(84, 94); SetInt(59, 73); SetHits(400, 415); SetDamage(12, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 61, 65); SetResistance(ResistanceType.Fire, 16, 19); SetResistance(ResistanceType.Cold, 41, 46); SetResistance(ResistanceType.Poison, 21, 24); SetResistance(ResistanceType.Energy, 19, 25); SetSkill(SkillName.MagicResist, 70.2, 75.0); SetSkill(SkillName.Tactics, 80.8, 81.7); SetSkill(SkillName.Wrestling, 93.9, 99.4); Fame = 3000; Karma = -3000; } public override string CorpseName => "a Moug-Guur corpse"; public override string DefaultName => "Moug-Guur"; } }