using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class FrostOoze : BaseCreature { [Constructible] public FrostOoze() : base(AIType.AI_Melee) { Body = 94; BaseSoundID = 456; SetStr(18, 30); SetDex(16, 21); SetInt(16, 20); SetHits(13, 17); SetDamage(3, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 5.1, 10.0); SetSkill(SkillName.Tactics, 19.3, 34.0); SetSkill(SkillName.Wrestling, 25.3, 40.0); Fame = 450; Karma = -450; VirtualArmor = 38; } public override string CorpseName => "a frost ooze corpse"; public override string DefaultName => "a frost ooze"; public override void GenerateLoot() { AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2)); } } }