using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Golem : BaseCreature { [Constructible] public Golem(bool summoned = false, double scalar = 1.0) : base(AIType.AI_Melee) { Body = 752; if (summoned) { Hue = 2101; } SetStr((int)(251 * scalar), (int)(350 * scalar)); SetDex((int)(76 * scalar), (int)(100 * scalar)); SetInt((int)(101 * scalar), (int)(150 * scalar)); SetHits((int)(151 * scalar), (int)(210 * scalar)); SetDamage((int)(13 * scalar), (int)(24 * scalar)); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar)); if (summoned) { SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar)); } else { SetResistance(ResistanceType.Fire, (int)(100 * scalar)); } SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar)); SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar)); SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar)); SetSkill(SkillName.MagicResist, 150.1 * scalar, 190.0 * scalar); SetSkill(SkillName.Tactics, 60.1 * scalar, 100.0 * scalar); SetSkill(SkillName.Wrestling, 60.1 * scalar, 100.0 * scalar); if (summoned) { Fame = 10; Karma = 10; } else { Fame = 3500; Karma = -3500; } if (!summoned) { PackItem(new IronIngot(Utility.RandomMinMax(13, 21))); if (Utility.RandomDouble() < 0.1) { PackItem(new PowerCrystal()); } if (Utility.RandomDouble() < 0.15) { PackItem(new ClockworkAssembly()); } if (Utility.RandomDouble() < 0.2) { PackItem(new ArcaneGem()); } if (Utility.RandomDouble() < 0.25) { PackItem(new Gears()); } } ControlSlots = 3; } public override string CorpseName => "a golem corpse"; public override bool IsScaredOfScaryThings => false; public override bool IsScaryToPets => true; public override bool IsBondable => false; public override FoodType FavoriteFood => FoodType.None; public override bool CanBeDistracted => false; public override string DefaultName => "a golem"; public override bool DeleteOnRelease => true; public override bool AutoDispel => !Controlled; public override bool BleedImmune => true; public override bool BardImmune => !Core.AOS || Controlled; public override Poison PoisonImmune => Poison.Lethal; private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.05) { if (!IsParagon) { if (Utility.RandomDouble() < 0.75) { c.DropItem(DawnsMusicGear.RandomCommon); } else { c.DropItem(DawnsMusicGear.RandomUncommon); } } else { c.DropItem(DawnsMusicGear.RandomRare); } } } public override int GetAngerSound() => 541; public override int GetIdleSound() => !Controlled ? 542 : base.GetIdleSound(); public override int GetDeathSound() => !Controlled ? 545 : base.GetDeathSound(); public override int GetAttackSound() => 562; public override int GetHurtSound() => Controlled ? 320 : base.GetHurtSound(); public override void OnDamage(int amount, Mobile from, bool willKill) { if (Controlled || Summoned) { var master = ControlMaster ?? SummonMaster; if (master?.Player == true && master.Map == Map && master.InRange(Location, 20)) { if (master.Mana >= amount) { master.Mana -= amount; } else { amount -= master.Mana; master.Mana = 0; master.Damage(amount); } } } base.OnDamage(amount, from, willKill); } } }