using ModernUO.Serialization; using System; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class PlagueBeastLord : BaseCreature, ICarvable, IScissorable { private DecayTimer m_Timer; [SerializableField(0, getter: "private", setter: "private")] private int _count; [SerializableField(1, getter: "private", setter: "private")] private int _deadline; [SerializableProperty(2)] private bool IsNotNullTimer { get => m_Timer != null; } [Constructible] public PlagueBeastLord() : base(AIType.AI_Melee) { Body = 775; BaseSoundID = 679; SpeechHue = 0x3B2; SetStr(500); SetDex(100); SetInt(30); SetHits(1800); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 75, 85); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.Tactics, 100); SetSkill(SkillName.Wrestling, 100); Fame = 2000; Karma = -2000; VirtualArmor = 50; } [CommandProperty(AccessLevel.GameMaster)] [SerializableProperty(3)] public Mobile OpenedBy { get; set; } [CommandProperty(AccessLevel.GameMaster)] public bool IsBleeding { get { var pack = Backpack; if (pack != null) { for (var i = 0; i < pack.Items.Count; i++) { if (pack.Items[i] is PlagueBeastBlood blood && !blood.Patched) { return true; } } } return false; } } public override string CorpseName => "a plague beast lord corpse"; public override Poison PoisonImmune => Poison.Lethal; public override string DefaultName => "a plague beast lord"; public virtual void Carve(Mobile from, Item item) { if (OpenedBy == null && IsAccessibleTo(from)) { OpenedBy = from; m_Timer ??= new DecayTimer(this); if (!m_Timer.Running) { m_Timer.Start(); } m_Timer.StartDissolving(); var pack = new PlagueBeastBackpack(); AddItem(pack); pack.Initialize(); foreach (var state in GetClientsInRange(12)) { var m = state.Mobile; if (m?.Player == true && m != from) { PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1071919, // * ~1_VAL~ slices through the plague beast's amorphous tissue * from.Name, m.NetState ); } } from.LocalOverheadMessage( MessageType.Regular, 0x21, 1071904 // * You slice through the plague beast's amorphous tissue * ); Timer.StartTimer(() => pack.Open(from)); } } public virtual bool Scissor(Mobile from, Scissors scissors) { if (IsAccessibleTo(from)) { scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071918 // You can't cut through the plague beast's amorphous skin with scissors! ); } return false; } public override void OnDoubleClick(Mobile from) { if (IsAccessibleTo(from)) { if (OpenedBy != null && Backpack != null) { Backpack.DisplayTo(from); } else { PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1071917, from.NetState ); // * You attempt to tear open the amorphous flesh, but it resists * } } } public override bool OnDragDrop(Mobile from, Item dropped) { if (IsAccessibleTo(from) && dropped is PlagueBeastInnard or PlagueBeastGland) { return base.OnDragDrop(from, dropped); } return false; } public override void OnDeath(Container c) { base.OnDeath(c); for (var i = c.Items.Count - 1; i >= 0; i--) { c.Items[i].Delete(); } } public override void OnDelete() { if (OpenedBy?.Holding is PlagueBeastInnard) { OpenedBy.Holding.Delete(); } if (Backpack != null) { for (var i = Backpack.Items.Count - 1; i >= 0; i--) { Backpack.Items[i].Delete(); } Backpack.Delete(); } base.OnDelete(); } public override void OnMovement(Mobile m, Point3D oldLocation) { base.OnMovement(m, oldLocation); if (Backpack != null && IsAccessibleTo(m) && m.InRange(oldLocation, 3) && !m.InRange(this, 3)) { Backpack.SendRemovePacket(); } } public override bool CheckNonlocalLift(Mobile from, Item item) => true; public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => true; public override bool IsSnoop(Mobile from) => false; public override int GetIdleSound() => 0x1BF; public override int GetAttackSound() => 0x1C0; public override int GetHurtSound() => 0x1C1; public override int GetDeathSound() => 0x1C2; public virtual void OnParalyzed(Mobile from) { FightMode = FightMode.None; Frozen = true; Blessed = true; Combatant = null; Hue = 0x480; from.Combatant = null; from.Warmode = false; m_Timer = new DecayTimer(this); m_Timer.Start(); Timer.StartTimer(BroadcastMessage); } private void BroadcastMessage() { PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071920 ); // * The plague beast's amorphous flesh hardens and becomes immobilized * } public virtual bool IsAccessibleTo(Mobile check) { if (check.AccessLevel >= AccessLevel.GameMaster) { return true; } if (!InRange(check, 2)) { PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away. } else if (OpenedBy != null && OpenedBy != check) { PrivateOverheadMessage( MessageType.Label, 0x3B2, 500365, check.NetState ); // That is being used by someone else } else if (Frozen) { return true; } return false; } public void Unfreeze() { FightMode = FightMode.Closest; Frozen = false; Blessed = false; if (OpenedBy == null) { Hue = 0; } } [AfterDeserialization] private void AfterDeserialization() { if (IsNotNullTimer) { m_Timer = new DecayTimer(this, Count, Deadline); m_Timer.Start(); } if (FightMode == FightMode.None) { Frozen = true; } } public class DecayTimer : Timer { private readonly PlagueBeastLord _lord; public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base( TimeSpan.Zero, TimeSpan.FromSeconds(1) ) { _lord = lord; Count = count; Deadline = deadline; } public int Count { get; private set; } public int Deadline { get; private set; } protected override void OnTick() { if (_lord?.Deleted != false) { Stop(); return; } if (Count + 15 == Deadline) { if (_lord.OpenedBy != null) { _lord.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071921 ); // * The plague beast begins to bubble and dissolve! * } _lord.PlaySound(0x103); } else if (Count + 10 == Deadline) { _lord.PlaySound(0x21); } else if (Count + 5 == Deadline) { _lord.PlaySound(0x1C2); } else if (Count == Deadline) { _lord.Unfreeze(); if (_lord.OpenedBy != null) { _lord.Kill(); } Stop(); } else if (Count % 15 == 0) { _lord.PlaySound(0x1BF); } Count++; } public void StartDissolving() { Deadline = Math.Min(Count + 60, Deadline); } } } }