using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Slime : BaseCreature { [Constructible] public Slime() : base(AIType.AI_Melee) { Body = 51; BaseSoundID = 456; Hue = Utility.RandomSlimeHue(); SetStr(22, 34); SetDex(16, 21); SetInt(16, 20); SetHits(15, 19); SetDamage(1, 5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.Poisoning, 30.1, 50.0); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 19.3, 34.0); SetSkill(SkillName.Wrestling, 19.3, 34.0); Fame = 300; Karma = -300; VirtualArmor = 8; Tamable = true; ControlSlots = 1; MinTameSkill = 23.1; } public override string CorpseName => "a slimey corpse"; public override string DefaultName => "a slime"; public override Poison PoisonImmune => Poison.Lesser; public override Poison HitPoison => Poison.Lesser; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.FruitsAndVeggies | FoodType.GrainsAndHay | FoodType.Eggs; public override void GenerateLoot() { AddLoot(LootPack.Poor); AddLoot(LootPack.Gems); } } }