using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class GoldenElemental : BaseCreature { [Constructible] public GoldenElemental(int oreAmount = 2) : base(AIType.AI_Melee) { Body = 166; BaseSoundID = 268; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 75); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 60; PackItem(new GoldOre(oreAmount) { ItemID = 0x19B9 }); } public override string CorpseName => "an ore elemental corpse"; public override string DefaultName => "a golden elemental"; public override bool AutoDispel => true; public override bool BleedImmune => true; public override int TreasureMapLevel => 1; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Gems, 2); } } }