using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class AncientWyrm : BaseCreature { [Constructible] public AncientWyrm() : base(AIType.AI_Mage) { Body = 46; BaseSoundID = 362; SetStr(1096, 1185); SetDex(86, 175); SetInt(686, 775); SetHits(658, 711); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.Meditation, 52.5, 75.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 70; } public override string CorpseName => "a dragon corpse"; public override string DefaultName => "an ancient wyrm"; public override bool ReacquireOnMovement => true; public override bool AutoDispel => true; public override HideType HideType => HideType.Barbed; public override int Hides => 40; public override int Meat => 19; public override int Scales => 12; public override ScaleType ScaleType => (ScaleType)Utility.Random(4); public override Poison PoisonImmune => Poison.Regular; public override Poison HitPoison => Utility.RandomBool() ? Poison.Lesser : Poison.Regular; public override int TreasureMapLevel => 5; public override bool CanFly => true; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.Gems, 5); } public override int GetIdleSound() => 0x2D3; public override int GetHurtSound() => 0x2D1; } }