using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class DeepSeaSerpent : BaseCreature { [Constructible] public DeepSeaSerpent() : base(AIType.AI_Mage) { Body = 150; BaseSoundID = 447; Hue = Utility.Random(0x8A0, 5); SetStr(251, 425); SetDex(87, 135); SetInt(87, 155); SetHits(151, 255); SetDamage(6, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 60.1, 75.0); SetSkill(SkillName.Tactics, 60.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 70.0); Fame = 6000; Karma = -6000; VirtualArmor = 60; CanSwim = true; CantWalk = true; if (Utility.RandomBool()) { PackItem(new SulfurousAsh(4)); } else { PackItem(new BlackPearl(4)); } // PackItem( new SpecialFishingNet() ); } public override string CorpseName => "a deep sea serpents corpse"; public override string DefaultName => "a deep sea serpent"; public override int Meat => 1; public override int Scales => 8; public override ScaleType ScaleType => ScaleType.Blue; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }