using ModernUO.Serialization; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.OphidianShaman")] [SerializationGenerator(0, false)] public partial class OphidianMage : BaseCreature { private static readonly string[] m_Names = { "an ophidian apprentice mage", "an ophidian shaman" }; [Constructible] public OphidianMage() : base(AIType.AI_Mage) { Name = m_Names.RandomElement(); Body = 85; BaseSoundID = 639; SetStr(181, 205); SetDex(191, 215); SetInt(96, 120); SetHits(109, 123); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.EvalInt, 85.1, 100.0); SetSkill(SkillName.Magery, 85.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); Fame = 4000; Karma = -4000; VirtualArmor = 30; PackReg(10); } public override string CorpseName => "an ophidian corpse"; public override int Meat => 1; public override int TreasureMapLevel => 2; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.Potions); } } }