using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SkeletalDragon : BaseCreature { [Constructible] public SkeletalDragon() : base(AIType.AI_Mage) { Body = 104; BaseSoundID = 0x488; SetStr(898, 1030); SetDex(68, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); SetSkill(SkillName.Necromancy, 120.1, 130.0); SetSkill(SkillName.SpiritSpeak, 120.1, 130.0); Fame = 22500; Karma = -22500; VirtualArmor = 80; } public override string CorpseName => "a skeletal dragon corpse"; public override string DefaultName => "a skeletal dragon"; public override bool ReacquireOnMovement => true; public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0; // TODO: Undead summoning? public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Lethal; public override bool BleedImmune => true; public override int Meat => 19; // where's it hiding these? :) public override int Hides => 20; public override HideType HideType => HideType.Barbed; private static MonsterAbility[] _abilities = { MonsterAbilities.ColdBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 4); AddLoot(LootPack.Gems, 5); } } }