using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Drake : BaseCreature { [Constructible] public Drake() : base(AIType.AI_Melee) { Body = Utility.RandomList(60, 61); BaseSoundID = 362; SetStr(401, 430); SetDex(133, 152); SetInt(101, 140); SetHits(241, 258); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Fire, 20); SetResistance(ResistanceType.Physical, 45, 50); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 65.1, 90.0); SetSkill(SkillName.Wrestling, 65.1, 80.0); Fame = 5500; Karma = -5500; VirtualArmor = 46; Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; PackReg(3); } public override string CorpseName => "a drake corpse"; public override string DefaultName => "a drake"; public override bool ReacquireOnMovement => true; public override int TreasureMapLevel => 2; public override int Meat => 10; public override int Hides => 20; public override HideType HideType => HideType.Horned; public override int Scales => 2; public override ScaleType ScaleType => Body == 60 ? ScaleType.Yellow : ScaleType.Red; public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish; public override bool CanFly => true; private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.MedScrolls, 2); } } }