using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class StoneHarpy : BaseCreature { [Constructible] public StoneHarpy() : base(AIType.AI_Melee) { Body = 73; BaseSoundID = 402; SetStr(296, 320); SetDex(86, 110); SetInt(51, 75); SetHits(178, 192); SetMana(0); SetDamage(8, 16); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Poison, 25); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 70.1, 100.0); SetSkill(SkillName.Wrestling, 70.1, 100.0); Fame = 4500; Karma = -4500; VirtualArmor = 50; } public override string CorpseName => "a stone harpy corpse"; public override string DefaultName => "a stone harpy"; public override int Meat => 1; public override int Feathers => 50; public override bool CanFly => true; public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems, 2); } public override int GetAttackSound() => 916; public override int GetAngerSound() => 916; public override int GetDeathSound() => 917; public override int GetHurtSound() => 919; public override int GetIdleSound() => 918; } }