using ModernUO.Serialization; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class FanDancer : BaseCreature { [Constructible] public FanDancer() : base(AIType.AI_Melee) { Body = 247; BaseSoundID = 0x372; SetStr(301, 375); SetDex(201, 255); SetInt(21, 25); SetHits(351, 430); SetDamage(12, 17); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Fire, 10); SetDamageType(ResistanceType.Cold, 10); SetDamageType(ResistanceType.Poison, 10); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.MagicResist, 100.1, 110.0); SetSkill(SkillName.Tactics, 85.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); SetSkill(SkillName.Anatomy, 85.1, 95.0); Fame = 9000; Karma = -9000; if (Utility.RandomDouble() < .33) { PackItem(Seed.RandomBonsaiSeed()); } AddItem(new Tessen()); if (Utility.RandomDouble() < 0.02) { PackItem(new OrigamiPaper()); } } public override string CorpseName => "a fan dancer corpse"; public override string DefaultName => "a fan dancer"; public override bool Uncalmable => true; private static MonsterAbility[] _abilities = { MonsterAbilities.ReflectPhysicalDamage, MonsterAbilities.FanningFire, MonsterAbilities.FanThrowCounter }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 2); } } }