using ModernUO.Serialization; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class TsukiWolf : BaseCreature { [Constructible] public TsukiWolf() : base(AIType.AI_Melee) { Body = 250; Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0; SetStr(401, 450); SetDex(151, 200); SetInt(66, 76); SetHits(376, 450); SetMana(40); SetDamage(14, 18); SetDamageType(ResistanceType.Physical, 90); SetDamageType(ResistanceType.Cold, 5); SetDamageType(ResistanceType.Energy, 5); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.Anatomy, 65.1, 72.0); SetSkill(SkillName.MagicResist, 65.1, 70.0); SetSkill(SkillName.Tactics, 95.1, 110.0); SetSkill(SkillName.Wrestling, 97.6, 107.5); Fame = 8500; Karma = -8500; if (Core.ML && Utility.RandomDouble() < .33) { PackItem(Seed.RandomPeculiarSeed(1)); } PackItem( Utility.Random(10) switch { 0 => new LeftArm(), 1 => new RightArm(), 2 => new Torso(), 3 => new Bone(), 4 => new RibCage(), 5 => new RibCage(), _ => new BonePile() // 6-9 } ); } public override string CorpseName => "a tsuki wolf corpse"; public override string DefaultName => "a tsuki wolf"; public override int Meat => 4; public override int Hides => 25; public override FoodType FavoriteFood => FoodType.Meat; private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Rich); } public override int GetAngerSound() => 0x52D; public override int GetIdleSound() => 0x52C; public override int GetAttackSound() => 0x52B; public override int GetHurtSound() => 0x52E; public override int GetDeathSound() => 0x52A; } }