using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SummonedEarthElemental : BaseCreature { [Constructible] public SummonedEarthElemental() : base(AIType.AI_Melee) { Body = 14; BaseSoundID = 268; if (Core.AOS) { SetStr(200); SetDex(70); SetInt(70); SetHits(180); SetDamage(14, 21); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 65.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 90.0); } else { SetStr(126, 155); SetDex(66, 85); SetInt(71, 92); SetHits(76, 93); SetDamage(9, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); } VirtualArmor = 34; ControlSlots = 2; } public override bool DeleteCorpseOnDeath => Summoned; public override string CorpseName => "an earth elemental corpse"; public override string DefaultName => "an earth elemental"; public override bool BleedImmune => true; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; } }