using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SummonedWaterElemental : BaseCreature { [Constructible] public SummonedWaterElemental() : base(AIType.AI_Mage) { Body = 16; BaseSoundID = 278; if (Core.AOS) { SetStr(200); SetDex(70); SetInt(100); SetHits(165); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Meditation, 90.0); SetSkill(SkillName.EvalInt, 80.0); SetSkill(SkillName.Magery, 80.0); SetSkill(SkillName.MagicResist, 75.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 85.0); } else { SetStr(126, 155); SetDex(66, 85); SetInt(101, 125); SetHits(76, 93); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 10, 25); SetResistance(ResistanceType.Cold, 10, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.EvalInt, 60.1, 75.0); SetSkill(SkillName.Magery, 60.1, 75.0); SetSkill(SkillName.MagicResist, 100.1, 115.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 50.1, 70.0); } VirtualArmor = 40; ControlSlots = 3; CanSwim = true; } public override bool DeleteCorpseOnDeath => Summoned; public override string CorpseName => "a water elemental corpse"; public override string DefaultName => "a water elemental"; public override bool BleedImmune => true; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; } }