using System; using ModernUO.Serialization; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class LordOaks : BaseChampion { [SerializableField(0)] private Silvani _queen; [SerializableField(1)] private bool _spawnedQueen; [Constructible] public LordOaks() : base(AIType.AI_Mage, FightMode.Evil) { Body = 175; SetStr(403, 850); SetDex(101, 150); SetInt(503, 800); SetHits(3000); SetStam(202, 400); SetDamage(21, 33); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 85, 90); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.Anatomy, 75.1, 100.0); SetSkill(SkillName.EvalInt, 120.1, 130.0); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.Meditation, 120.1, 130.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 22500; Karma = 22500; VirtualArmor = 100; } public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment; public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) }; public override Type[] SharedList => new[] { typeof(RoyalGuardSurvivalKnife), typeof(DjinnisRing), typeof(LieutenantOfTheBritannianRoyalGuard), typeof(SamaritanRobe), typeof(DetectiveBoots), typeof(TheMostKnowledgePerson) }; public override Type[] DecorativeList => new[] { typeof(WaterTile), typeof(WindSpirit), typeof(Pier), typeof(DirtPatch) }; public override MonsterStatuetteType[] StatueTypes => Array.Empty(); public override string DefaultName => "Lord Oaks"; public override bool AutoDispel => true; public override bool CanFly => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool Uncalmable => Core.SE; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Deadly; private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter }; public override MonsterAbility[] GetMonsterAbilities() => CheckQueen() ? _abilities : MonsterAbilities.Empty; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 5); } public override int GetAngerSound() => 0x2F8; public override int GetIdleSound() => 0x2F8; public override int GetAttackSound() => Utility.Random(0x2F5, 2); public override int GetHurtSound() => 0x2F9; public override int GetDeathSound() => 0x2F7; public bool CheckQueen() { if (Map == null) { return false; } if (!_spawnedQueen) { Say(1042153); // Come forth my queen! _queen = new Silvani { Team = Team }; _queen.MoveToWorld(Location, Map); _spawnedQueen = true; return true; } if (_queen?.Deleted != false) { _queen = null; return false; } return true; } public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { if (CheckQueen()) { scalar *= 0.1; } } public override void OnGaveMeleeAttack(Mobile defender, int damage) { base.OnGaveMeleeAttack(defender, damage); defender.Damage(Utility.Random(20, 10), this); defender.Stam -= Utility.Random(20, 10); defender.Mana -= Utility.Random(20, 10); } public override void OnGotMeleeAttack(Mobile attacker, int damage) { base.OnGotMeleeAttack(attacker, damage); attacker.Damage(Utility.Random(20, 10), this); attacker.Stam -= Utility.Random(20, 10); attacker.Mana -= Utility.Random(20, 10); } }