using System; using ModernUO.Serialization; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class Semidar : BaseChampion { [Constructible] public Semidar() : base(AIType.AI_Mage) { Body = 174; BaseSoundID = 0x4B0; SetStr(502, 600); SetDex(102, 200); SetInt(601, 750); SetHits(1500); SetStam(103, 250); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Magery, 90.1, 105.0); SetSkill(SkillName.Meditation, 95.1, 100.0); SetSkill(SkillName.MagicResist, 120.2, 140.0); SetSkill(SkillName.Tactics, 90.1, 105.0); SetSkill(SkillName.Wrestling, 90.1, 105.0); Fame = 24000; Karma = -24000; VirtualArmor = 20; } public override ChampionSkullType SkullType => ChampionSkullType.Pain; public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) }; public override Type[] SharedList => new[] { typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) }; public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) }; public override MonsterStatuetteType[] StatueTypes => Array.Empty(); public override string DefaultName => "Semidar"; public override bool Unprovokable => true; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.FilthyRich); } public override void CheckReflect(Mobile caster, ref bool reflect) { if (caster.Body.IsMale) { reflect = true; // Always reflect if caster isn't female } } public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { if (caster.Body.IsMale) { scalar = 20; // Male bodies always reflect.. damage scaled 20x } } private static MonsterAbility[] _abilities = { new SemidarDrainLife() }; public override MonsterAbility[] GetMonsterAbilities() => _abilities; private class SemidarDrainLife : DrainLifeAreaAttack { public override double ChanceToTrigger => 0.25; } }