using System; using ModernUO.Serialization; using Server.Collections; using Server.Engines.CannedEvil; using Server.Engines.Plants; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class Serado : BaseChampion { [Constructible] public Serado() : base(AIType.AI_Melee) { Title = "the awakened"; Body = 249; Hue = 0x96C; SetStr(1000); SetDex(150); SetInt(300); SetHits(9000); SetMana(300); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 10); SetResistance(ResistanceType.Physical, 30); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 60); SetResistance(ResistanceType.Poison, 90); SetResistance(ResistanceType.Energy, 50); SetSkill(SkillName.MagicResist, 120.0); SetSkill(SkillName.Tactics, 120.0); SetSkill(SkillName.Wrestling, 70.0); SetSkill(SkillName.Poisoning, 150.0); Fame = 22500; Karma = -22500; PackItem(Seed.RandomBonsaiSeed()); } public override ChampionSkullType SkullType => ChampionSkullType.Power; public override Type[] UniqueList => new[] { typeof(Pacify) }; public override Type[] SharedList => new[] { typeof(BraveKnightOfTheBritannia), typeof(DetectiveBoots), typeof(EmbroideredOakLeafCloak), typeof(LieutenantOfTheBritannianRoyalGuard) }; public override Type[] DecorativeList => new[] { typeof(Futon), typeof(SwampTile) }; public override MonsterStatuetteType[] StatueTypes => Array.Empty(); public override string DefaultName => "Serado"; public override int TreasureMapLevel => 5; public override Poison HitPoison => Poison.Lethal; public override Poison PoisonImmune => Poison.Lethal; public override double HitPoisonChance => 0.8; public override int Feathers => 30; public override bool ShowFameTitle => false; public override bool ClickTitle => false; public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Gems, 6); } // TODO: Hit Lightning Area public override void OnDamagedBySpell(Mobile attacker, int damage) { base.OnDamagedBySpell(attacker, damage); ScaleResistances(); DoCounter(attacker); } public override void OnGotMeleeAttack(Mobile attacker, int damage) { base.OnGotMeleeAttack(attacker, damage); ScaleResistances(); DoCounter(attacker); } private void ScaleResistances() { var hitsLost = (HitsMax - Hits) / (double)HitsMax; SetResistance(ResistanceType.Physical, 30 + (int)(hitsLost * (95 - 30))); SetResistance(ResistanceType.Fire, 60 + (int)(hitsLost * (95 - 60))); SetResistance(ResistanceType.Cold, 60 + (int)(hitsLost * (95 - 60))); SetResistance(ResistanceType.Poison, 90 + (int)(hitsLost * (95 - 90))); SetResistance(ResistanceType.Energy, 50 + (int)(hitsLost * (95 - 50))); } private void DoCounter(Mobile attacker) { if (Map == null) { return; } if (!(Utility.RandomDouble() < 0.2)) { return; } Mobile target = null; if (attacker is BaseCreature bcAttacker) { if (bcAttacker.BardProvoked) { return; } target = bcAttacker.GetMaster(); } /* Counterattack with Hit Poison Area * 20-25 damage, unresistable * Lethal poison, 100% of the time * Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0" * Doesn't work on provoked monsters */ if (target?.InRange(this, 25) != true) { target = attacker; } Animate(10, 4, 1, true, false, 0); using var queue = PooledRefQueue.Create(); foreach (var m in target.GetMobilesInRange(8)) { if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive)) { continue; } if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team)) { continue; } queue.Enqueue(m); } while (queue.Count > 0) { var m = queue.Dequeue(); DoHarmful(m); AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0); m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255); m.ApplyPoison(this, Poison.Lethal); } } }