using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0, false)] public partial class Gypsy : BaseCreature { [Constructible] public Gypsy() : base(AIType.AI_Animal, FightMode.None) { InitStats(31, 41, 51); SetSkill(SkillName.Cooking, 65, 88); SetSkill(SkillName.Snooping, 65, 88); SetSkill(SkillName.Stealing, 65, 88); SetSpeed(0.2, 0.4); SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Kilt(Utility.RandomDyedHue())); AddItem(new Shirt(Utility.RandomDyedHue())); AddItem(new ThighBoots()); Title = "the gypsy"; } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); AddItem(new Shirt(Utility.RandomDyedHue())); AddItem(new Sandals()); Title = "the gypsy"; } AddItem(new Bandana(Utility.RandomDyedHue())); AddItem(new Dagger()); Utility.AssignRandomHair(this); var pack = new Backpack { Movable = false }; pack.DropItem(new Gold(250, 300)); AddItem(pack); } public override bool CanTeach => true; public override bool ClickTitle => false; }