using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles; [SerializationGenerator(0)] public partial class Ninja : BaseCreature { [Constructible] public Ninja() : base(AIType.AI_Melee, FightMode.Aggressor) { Title = "the ninja"; InitStats(100, 100, 25); SetSkill(SkillName.Fencing, 64.0, 80.0); SetSkill(SkillName.Macing, 64.0, 80.0); SetSkill(SkillName.Ninjitsu, 60.0, 80.0); SetSkill(SkillName.Parry, 64.0, 80.0); SetSkill(SkillName.Tactics, 64.0, 85.0); SetSkill(SkillName.Swords, 64.0, 85.0); SetSpeed(0.2, 0.4); SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } if (!Female) { AddItem(new LeatherNinjaHood()); } AddItem(new LeatherNinjaPants()); AddItem(new LeatherNinjaBelt()); AddItem(new LeatherNinjaJacket()); AddItem(new NinjaTabi()); var hairHue = Utility.RandomNondyedHue(); Utility.AssignRandomHair(this, hairHue); if (Utility.Random(7) != 0) { Utility.AssignRandomFacialHair(this, hairHue); } PackGold(250, 300); } public override bool CanTeach => true; public override bool ClickTitle => false; }