using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Alchemist : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Alchemist() : base("the alchemist") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBAlchemist()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomPinkHue())); } } }