using ModernUO.Serialization; using System.Collections.Generic; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Architect : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Architect() : base("the architect") { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; public override void InitSBInfo() { if (!Core.AOS) { m_SBInfos.Add(new SBHouseDeed()); } m_SBInfos.Add(new SBArchitect()); } } }