using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Armorer : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Armorer() : base("the armorer") { SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Blacksmith, 60.0, 83.0); } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => VendorShoeType.Boots; public override void InitSBInfo() { switch (Utility.Random(4)) { case 0: { m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBPlateArmor()); m_SBInfos.Add(new SBHelmetArmor()); m_SBInfos.Add(new SBChainmailArmor()); m_SBInfos.Add(new SBRingmailArmor()); break; } case 1: { m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBHelmetArmor()); break; } case 2: { m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBPlateArmor()); m_SBInfos.Add(new SBHelmetArmor()); m_SBInfos.Add(new SBChainmailArmor()); m_SBInfos.Add(new SBRingmailArmor()); break; } case 3: { m_SBInfos.Add(new SBMetalShields()); m_SBInfos.Add(new SBHelmetArmor()); break; } } if (IsTokunoVendor) { m_SBInfos.Add(new SBSELeatherArmor()); m_SBInfos.Add(new SBSEArmor()); } } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron(Utility.RandomYellowHue())); AddItem(new Bascinet()); } } }