using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Barkeeper : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Barkeeper() : base("the barkeeper") { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override void InitSBInfo() { m_SBInfos.Add(new SBBarkeeper()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron(Utility.RandomBrightHue())); } } }