using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.Bower")] [SerializationGenerator(0, false)] public partial class Bowyer : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Bowyer() : base("the bowyer") { SetSkill(SkillName.Fletching, 80.0, 100.0); SetSkill(SkillName.Archery, 80.0, 100.0); } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() => 0; public override void InitOutfit() { base.InitOutfit(); AddItem(new Bow()); AddItem(new LeatherGorget()); } public override void InitSBInfo() { m_SBInfos.Add(new SBBowyer()); m_SBInfos.Add(new SBRangedWeapon()); if (IsTokunoVendor) { m_SBInfos.Add(new SBSEBowyer()); } } } }