using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Butcher : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Butcher() : base("the butcher") { SetSkill(SkillName.Anatomy, 45.0, 68.0); } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBButcher()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); AddItem(new Cleaver()); } } }