using ModernUO.Serialization; using System.Collections.Generic; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Cobbler : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Cobbler() : base("the cobbler") { SetSkill(SkillName.Tailoring, 60.0, 83.0); } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; public override void InitSBInfo() { m_SBInfos.Add(new SBCobbler()); } } }