using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Farmer : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Farmer() : base("the farmer") { SetSkill(SkillName.Lumberjacking, 36.0, 68.0); SetSkill(SkillName.TasteID, 36.0, 68.0); SetSkill(SkillName.Cooking, 36.0, 68.0); } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; public override void InitSBInfo() { m_SBInfos.Add(new SBFarmer()); } public override int GetShoeHue() => 0; public override void InitOutfit() { base.InitOutfit(); AddItem(new WideBrimHat(Utility.RandomNeutralHue())); } } }