using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Fisherman : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Fisherman() : base("the fisher") { SetSkill(SkillName.Fishing, 75.0, 98.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.FishermensGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBFisherman()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new FishingPole()); } } }