using ModernUO.Serialization; using System.Collections.Generic; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Furtrader : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Furtrader() : base("the furtrader") { SetSkill(SkillName.Camping, 55.0, 78.0); // SetSkill( SkillName.Alchemy, 60.0, 83.0 ); SetSkill(SkillName.AnimalLore, 85.0, 100.0); SetSkill(SkillName.Cooking, 45.0, 68.0); SetSkill(SkillName.Tracking, 36.0, 68.0); } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBFurtrader()); } } }