using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class BlacksmithGuildmaster : BaseGuildmaster { [Constructible] public BlacksmithGuildmaster() : base("blacksmith") { SetSkill(SkillName.ArmsLore, 65.0, 88.0); SetSkill(SkillName.Blacksmith, 90.0, 100.0); SetSkill(SkillName.Macing, 36.0, 68.0); SetSkill(SkillName.Parry, 36.0, 68.0); } public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild; public override bool IsActiveVendor => true; public override bool ClickTitle => true; public override VendorShoeType ShoeType => VendorShoeType.ThighBoots; public override void InitSBInfo() { SBInfos.Add(new SBBlacksmith()); } public override void InitOutfit() { base.InitOutfit(); Item item = Utility.RandomBool() ? new FullApron() : new RingmailChest(); if (!EquipItem(item)) { item.Delete(); } AddItem(new Bascinet()); AddItem(new SmithHammer()); } } }