using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class MageGuildmaster : BaseGuildmaster { [Constructible] public MageGuildmaster() : base("mage") { SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Inscribe, 65.0, 88.0); SetSkill(SkillName.MagicResist, 64.0, 100.0); SetSkill(SkillName.Magery, 90.0, 100.0); SetSkill(SkillName.Wrestling, 60.0, 83.0); SetSkill(SkillName.Meditation, 85.0, 100.0); SetSkill(SkillName.Macing, 36.0, 68.0); } public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomBlueHue())); AddItem(new GnarledStaff()); } } }