using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class GypsyAnimalTrainer : AnimalTrainer { [Constructible] public GypsyAnimalTrainer() { if (Utility.RandomBool()) { Title = "the gypsy animal trainer"; } else { Title = "the gypsy animal herder"; } } public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; public override int GetShoeHue() => 0; public override void InitOutfit() { base.InitOutfit(); var item = FindItemOnLayer(Layer.Pants); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerLegs); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.OuterTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.InnerTorso); if (item != null) { item.Hue = Utility.RandomBrightHue(); } item = FindItemOnLayer(Layer.Shirt); if (item != null) { item.Hue = Utility.RandomBrightHue(); } } } }