using ModernUO.Serialization; using System.Collections.Generic; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Herbalist : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Herbalist() : base("the herbalist") { SetSkill(SkillName.Alchemy, 80.0, 100.0); SetSkill(SkillName.Cooking, 80.0, 100.0); SetSkill(SkillName.TasteID, 80.0, 100.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBHerbalist()); } } }