using ModernUO.Serialization; using System.Collections.Generic; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class LeatherWorker : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public LeatherWorker() : base("the leather worker") { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBLeatherArmor()); m_SBInfos.Add(new SBStuddedArmor()); m_SBInfos.Add(new SBLeatherWorker()); } } }