using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Mage : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Mage() : base("the mage") { SetSkill(SkillName.EvalInt, 65.0, 88.0); SetSkill(SkillName.Inscribe, 60.0, 83.0); SetSkill(SkillName.Magery, 64.0, 100.0); SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.MagicResist, 65.0, 88.0); SetSkill(SkillName.Wrestling, 36.0, 68.0); } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.MagesGuild; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBMage()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Robe(Utility.RandomBlueHue())); } } }