using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Monk : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Monk() : base("the Monk") { SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Tactics, 70.0, 90.0); SetSkill(SkillName.Wrestling, 70.0, 90.0); SetSkill(SkillName.MagicResist, 70.0, 90.0); SetSkill(SkillName.Macing, 70.0, 90.0); } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBMonk()); } public override void InitOutfit() { AddItem(new Sandals()); AddItem(new MonkRobe()); } } }