using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Ranger : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Ranger() : base("the ranger") { SetSkill(SkillName.Camping, 55.0, 78.0); SetSkill(SkillName.DetectHidden, 65.0, 88.0); SetSkill(SkillName.Hiding, 45.0, 68.0); SetSkill(SkillName.Archery, 65.0, 88.0); SetSkill(SkillName.Tracking, 65.0, 88.0); SetSkill(SkillName.Veterinary, 60.0, 83.0); } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBRanger()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Shirt(Utility.RandomNeutralHue())); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new Bow()); AddItem(new ThighBoots(Utility.RandomNeutralHue())); } } }