using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class TavernKeeper : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public TavernKeeper() : base("the tavern keeper") { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBTavernKeeper()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } } }