using ModernUO.Serialization; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class Waiter : BaseVendor { private readonly List m_SBInfos = new(); [Constructible] public Waiter() : base("the waiter") { SetSkill(SkillName.Discordance, 36.0, 68.0); } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBWaiter()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } } }