using ModernUO.Serialization; using Server.Items; using Server.Multis.Deeds; namespace Server.Multis; [SerializationGenerator(0, false)] public partial class SmallOldHouse : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-3, -3, 7, 7), new(-1, 4, 3, 1)]; public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3) { var keyValue = CreateKeys(owner); AddSouthDoor(0, 3, 7, keyValue); SetSign(2, 4, 5); } public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(2, 4, 0); public override int DefaultPrice => 43800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0]; public override HouseDeed GetDeed() { return ItemID switch { 0x64 => new StonePlasterHouseDeed(), 0x66 => new FieldStoneHouseDeed(), 0x68 => new SmallBrickHouseDeed(), 0x6A => new WoodHouseDeed(), 0x6C => new WoodPlasterHouseDeed(), _ => new ThatchedRoofCottageDeed() }; } } [SerializationGenerator(0, false)] public partial class GuildHouse : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 14, 14), new(-2, 7, 4, 1)]; public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8) { var keyValue = CreateKeys(owner); AddSouthDoors(-1, 6, 7, keyValue); SetSign(4, 8, 16); AddSouthDoor(-3, -1, 7); AddSouthDoor(3, -1, 7); } public override int DefaultPrice => 144500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20]; public override int ConvertOffsetX => -1; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(4, 8, 0); public override HouseDeed GetDeed() => new BrickHouseDeed(); } [SerializationGenerator(0, false)] public partial class TwoStoryHouse : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-7, 0, 14, 7), new(-7, -7, 9, 7), new(-4, 7, 4, 1)]; public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10) { var keyValue = CreateKeys(owner); AddSouthDoors(-3, 6, 7, keyValue); SetSign(2, 8, 16); AddSouthDoor(-3, 0, 7); AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27); } public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(2, 8, 0); public override int DefaultPrice => 192400; public override HouseDeed GetDeed() { return ItemID switch { 0x76 => new TwoStoryWoodPlasterHouseDeed(), _ => new TwoStoryStonePlasterHouseDeed() }; } } [SerializationGenerator(0, false)] public partial class Tower : BaseHouse { public static readonly Rectangle2D[] AreaArray = [ new(-7, -7, 16, 14), new(-1, 7, 4, 2), new(-11, 0, 4, 7), new(9, 0, 4, 7) ]; public Tower(Mobile owner) : base(0x7A, owner, 2119, 15) { var keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 6, 6, keyValue); SetSign(5, 8, 16); AddSouthDoor(false, 3, -2, 6); AddEastDoor(false, 1, 4, 26); AddEastDoor(false, 1, 4, 46); } public override int DefaultPrice => 433200; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(5, 8, 0); public override HouseDeed GetDeed() => new TowerDeed(); } [SerializationGenerator(0, false)] public partial class Keep : BaseHouse // warning: ODD shape! { public static readonly Rectangle2D[] AreaArray = [ new(-11, -11, 7, 8), new(-11, 5, 7, 8), new(6, -11, 7, 8), new(6, 5, 7, 8), new(-9, -3, 5, 8), new(6, -3, 5, 8), new(-4, -9, 10, 20), new(-1, 11, 4, 1) ]; public Keep(Mobile owner) : base(0x7C, owner, 2625, 18) { var keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 10, 6, keyValue); SetSign(5, 12, 16); } public override int DefaultPrice => 665200; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(5, 13, 0); public override HouseDeed GetDeed() => new KeepDeed(); } [SerializationGenerator(0, false)] public partial class Castle : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-15, -15, 31, 31), new(-1, 16, 4, 1)]; public Castle(Mobile owner) : base(0x7E, owner, 4076, 28) { var keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 15, 6, keyValue); SetSign(5, 17, 16); AddSouthDoors(false, 0, 11, 6, true); AddSouthDoors(false, 0, 5, 6, false); AddSouthDoors(false, -1, -11, 6, false); } public override int DefaultPrice => 1022800; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(5, 17, 0); public override HouseDeed GetDeed() => new CastleDeed(); } [SerializationGenerator(0, false)] public partial class LargePatioHouse : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 15, 14), new(-5, 7, 4, 1)]; public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8) { var keyValue = CreateKeys(owner); AddSouthDoors(-4, 6, 7, keyValue); SetSign(1, 8, 16); AddEastDoor(1, 4, 7); // Patio doors are external to prevent res-looting AddEastDoor(1, -4, 7, keyValue); AddSouthDoor(4, -1, 7, keyValue); } public override int DefaultPrice => 152800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(1, 8, 0); public override HouseDeed GetDeed() => new LargePatioDeed(); } [SerializationGenerator(0, false)] public partial class LargeMarbleHouse : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-7, -7, 15, 14), new(-6, 7, 6, 1)]; public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10) { var keyValue = CreateKeys(owner); AddSouthDoors(false, -4, 3, 4, keyValue); SetSign(1, 8, 11); } public override int DefaultPrice => 192000; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(1, 8, 0); public override HouseDeed GetDeed() => new LargeMarbleDeed(); } [SerializationGenerator(0, false)] public partial class SmallTower : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-3, -3, 8, 7), new(2, 4, 3, 1)]; public SmallTower(Mobile owner) : base(0x98, owner, 580, 4) { var keyValue = CreateKeys(owner); AddSouthDoor(false, 3, 3, 6, keyValue); SetSign(1, 4, 5); } public override int DefaultPrice => 88500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(1, 4, 0); public override HouseDeed GetDeed() => new SmallTowerDeed(); } [SerializationGenerator(0, false)] public partial class LogCabin : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-3, -6, 8, 13)]; public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8) { var keyValue = CreateKeys(owner); AddSouthDoor(1, 4, 8, keyValue); SetSign(5, 8, 20); // Balcony door is external to prevent res-looting AddSouthDoor(1, 0, 29, keyValue); } public override int DefaultPrice => 97800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(5, 8, 0); public override HouseDeed GetDeed() => new LogCabinDeed(); } [SerializationGenerator(0, false)] public partial class SandStonePatio : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-5, -4, 12, 8), new(-2, 4, 3, 1)]; public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6) { var keyValue = CreateKeys(owner); AddSouthDoor(-1, 3, 6, keyValue); SetSign(4, 6, 24); } public override int DefaultPrice => 90900; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(4, 6, 0); public override HouseDeed GetDeed() => new SandstonePatioDeed(); } [SerializationGenerator(0, false)] public partial class TwoStoryVilla : BaseHouse { public static readonly Rectangle2D[] AreaArray = [new(-5, -5, 11, 11), new(2, 6, 4, 1)]; public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8) { var keyValue = CreateKeys(owner); AddSouthDoors(3, 1, 5, keyValue); SetSign(3, 8, 24); // Balcony door is external to prevent res-looting AddEastDoor(1, 0, 25, keyValue); AddSouthDoor(-3, -1, 25); } public override int DefaultPrice => 136500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new(3, 8, 0); public override HouseDeed GetDeed() => new VillaDeed(); } [SerializationGenerator(0, false)] public partial class SmallShop : BaseHouse { public static readonly Rectangle2D[] AreaArray1 = [new(-3, -3, 7, 7), new(-1, 4, 4, 1)]; public static readonly Rectangle2D[] AreaArray2 = [new(-3, -3, 7, 7), new(-2, 4, 3, 1)]; public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3) { var keyValue = CreateKeys(owner); var door = MakeDoor(false, DoorFacing.EastCW); door.Locked = true; door.KeyValue = keyValue; if (door is BaseHouseDoor houseDoor) { houseDoor.Facing = DoorFacing.EastCCW; } AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27); SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0)); } public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2; public override Point3D BaseBanLocation => new(3, 4, 0); public override int DefaultPrice => 63000; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0]; public override HouseDeed GetDeed() { return ItemID switch { 0xA0 => new StoneWorkshopDeed(), _ => new MarbleWorkshopDeed() }; } }