using System; using System.Buffers; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Network; using Server.Spells; using Server.Spells.Necromancy; namespace Server.SkillHandlers; public static class Tracking { private static readonly Dictionary _table = new(); public static unsafe void Configure() { IncomingExtendedCommandPackets.RegisterExtended(0x07, true, &QuestArrow); } public static void Initialize() { SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse; } public static void QuestArrow(NetState state, SpanReader reader) { if (state.Mobile is PlayerMobile from) { var rightClick = reader.ReadBoolean(); from.QuestArrow?.OnClick(rightClick); } } public static TimeSpan OnUse(Mobile m) { if (m is PlayerMobile pm) { m.SendLocalizedMessage(1011350); // What do you wish to track? var gumps = pm.GetGumps(); gumps.Close(); gumps.Close(); gumps.Send(new TrackWhatGump()); } return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill } public static void AddInfo(Mobile tracker, Mobile target) { var info = new TrackingInfo(target); _table[tracker] = info; } public static double GetStalkingBonus(Mobile tracker, Mobile target) { if (!_table.Remove(tracker, out var info) || info._target != target || info._map != target.Map) { return 0.0; } var xDelta = info._location.X - target.X; var yDelta = info._location.Y - target.Y; var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta); return Core.ML ? Math.Min(bonus, 10 + tracker.Skills.Tracking.Value / 10) : bonus; } public static void ClearTrackingInfo(Mobile tracker) { _table.Remove(tracker); } private class TrackingInfo { public Point2D _location; public readonly Map _map; public readonly Mobile _target; public TrackingInfo(Mobile target) { _target = target; _location = new Point2D(target); _map = target.Map; } } } public class TrackWhatGump : StaticGump { public TrackWhatGump() : base(20, 30) { } protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 440, 135, 5054); builder.AddBackground(10, 10, 420, 75, 2620); builder.AddBackground(10, 85, 420, 25, 3000); builder.AddItem(20, 20, 9682); builder.AddButton(20, 110, 4005, 4007, 1); builder.AddHtmlLocalized(20, 90, 100, 20, 1018087); // Animals builder.AddItem(120, 20, 9607); builder.AddButton(120, 110, 4005, 4007, 2); builder.AddHtmlLocalized(120, 90, 100, 20, 1018088); // Monsters builder.AddItem(220, 20, 8454); builder.AddButton(220, 110, 4005, 4007, 3); builder.AddHtmlLocalized(220, 90, 100, 20, 1018089); // Human NPCs builder.AddItem(320, 20, 8455); builder.AddButton(320, 110, 4005, 4007, 4); builder.AddHtmlLocalized(320, 90, 100, 20, 1018090); // Players } public override void OnResponse(NetState state, in RelayInfo info) { if (info.ButtonID is >= 1 and <= 4 && state.Mobile is PlayerMobile pm) { var success = pm.CheckSkill(SkillName.Tracking, 0.0, 21.1); TrackWhoGump.DisplayTo(success, pm, info.ButtonID - 1); } } } public class TrackWhoGump : DynamicGump { private const int MaxClosest = 12; private readonly Mobile[] _targets; private readonly int _range; private TrackWhoGump(Mobile[] targets, int range) : base(20, 30) { _targets = targets; _range = range; } public static void DisplayTo(bool success, PlayerMobile from, int type) { if (!success) { from.SendLocalizedMessage(1018092); // You see no evidence of those in the area. return; } var map = from.Map; if (map == null) { return; } from.CheckSkill(SkillName.Tracking, 21.1, 100.0); // Passive gain // 10 tiles base + 10 tiles per 10 skill var range = 10 + (int)from.Skills.Tracking.Value / 10 * 10; var mobs = GetClosestMobs(from, range, type); if (mobs.Length > 0) { from.SendGump(new TrackWhoGump(mobs, range)); from.SendLocalizedMessage(1018093); // Select the one you would like to track. } else if (type == 0) { from.SendLocalizedMessage(502991); // You see no evidence of animals in the area. } else if (type == 1) { from.SendLocalizedMessage(502993); // You see no evidence of creatures in the area. } else { from.SendLocalizedMessage(502995); // You see no evidence of people in the area. } } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 440, 155, 5054); builder.AddBackground(10, 10, 420, 75, 2620); builder.AddBackground(10, 85, 420, 45, 3000); if (_targets.Length > 4) { builder.AddBackground(0, 155, 440, 155, 5054); builder.AddBackground(10, 165, 420, 75, 2620); builder.AddBackground(10, 240, 420, 45, 3000); if (_targets.Length > 8) { builder.AddBackground(0, 310, 440, 155, 5054); builder.AddBackground(10, 320, 420, 75, 2620); builder.AddBackground(10, 395, 420, 45, 3000); } } for (var i = 0; i < _targets.Length; ++i) { var m = _targets[i]; builder.AddItem(20 + i % 4 * 100, 20 + i / 4 * 155, ShrinkTable.Lookup(m)); builder.AddButton(20 + i % 4 * 100, 130 + i / 4 * 155, 4005, 4007, i + 1); if (m.Name != null) { builder.AddHtml(20 + i % 4 * 100, 90 + i / 4 * 155, 90, 40, m.Name); } } } private static Mobile[] GetClosestMobs(Mobile from, int range, int type) { var loc = from.Location; // We only track the closest 12 // Using a simple array with count is sufficient since we're single-threaded var mobs = new Mobile[MaxClosest]; Span distances = stackalloc double[MaxClosest]; var maxDistance = double.MaxValue; var count = 0; foreach (var (m, minDistance) in from.GetMobilesInRangeByDistance(range)) { if (count == MaxClosest && minDistance > maxDistance) { break; } if (m == from || Core.AOS && !m.Alive || m.Hidden && m.AccessLevel != AccessLevel.Player && from.AccessLevel <= m.AccessLevel || !IsValidMobileType(m, type) || !CheckDifficulty(from, m)) { continue; } var distance = m.GetDistanceToSqrt(loc); if (count >= MaxClosest && distance >= maxDistance) { continue; } var searchLimit = Math.Min(count, MaxClosest - 1); var insertIndex = searchLimit; for (var i = 0; i < searchLimit; i++) { if (distance < distances[i]) { insertIndex = i; break; } } // Shift elements to make room for insertion if (insertIndex < searchLimit) { var shiftCount = searchLimit - insertIndex; Array.Copy(mobs, insertIndex, mobs, insertIndex + 1, shiftCount); distances.Slice(insertIndex, shiftCount).CopyTo(distances[(insertIndex + 1)..]); } mobs[insertIndex] = m; distances[insertIndex] = distance; if (count < MaxClosest) { count++; } if (count == MaxClosest) { maxDistance = distances[MaxClosest - 1]; } } // Only resize if we found fewer than MaxClosest if (count < MaxClosest) { Array.Resize(ref mobs, count); } return mobs; } // Tracking players uses tracking and detect hidden vs. hiding and stealth private static bool CheckDifficulty(Mobile from, Mobile m) { if (!Core.AOS || !m.Player) { return true; } var tracking = from.Skills.Tracking.Fixed; var detectHidden = from.Skills.DetectHidden.Fixed; if (Core.ML && m.Race == Race.Elf) { tracking /= 2; // The 'Guide' says that it requires twice as Much tracking SKILL to track an elf. Not the total difficulty to track. } var hiding = m.Skills.Hiding.Fixed; var stealth = m.Skills.Stealth.Fixed; var divisor = hiding + stealth; // Necromancy forms affect tracking difficulty if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell))) { divisor -= 200; } else if (TransformationSpellHelper.UnderTransformation(m, typeof(VampiricEmbraceSpell)) && divisor < 500) { divisor = 500; } else if (TransformationSpellHelper.UnderTransformation(m, typeof(WraithFormSpell)) && divisor <= 2000) { divisor += 200; } int chance; if (divisor > 0) { if (Core.SE) { chance = 50 * (tracking * 2 + detectHidden) / divisor; } else { chance = 50 * (tracking + detectHidden + 10 * Utility.RandomMinMax(1, 20)) / divisor; } } else { chance = 100; } return chance >= 100 || chance > Utility.Random(100); } private static bool IsValidMobileType(Mobile m, int type) => type switch { 0 => !m.Player && m.Body.IsAnimal, 1 => !m.Player && m.Body.IsMonster, 2 => !m.Player && m.Body.IsHuman, _ => m.Player }; public override void OnResponse(NetState state, in RelayInfo info) { var index = info.ButtonID - 1; if (index >= 0 && index < _targets.Length && index < 12 && state.Mobile is PlayerMobile pm) { var m = _targets[index]; pm.QuestArrow = new TrackArrow(pm, m, _range * 2); if (Core.SE) { Tracking.AddInfo(pm, m); } } } }