using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class AlchemyBag : Bag { [Constructible] public AlchemyBag(int amount = 5000) { Hue = 0x250; DropItem(new MortarPestle(Math.Max(amount / 1000, 1))); DropItem(new BagOfReagents(5000)); DropItem(new Bottle(5000)); } public override string DefaultName => "an Alchemy Kit"; }